The therapist, who is not part of the interaction, can then focus on reciprocity aspects emerging from playing the game, either in real-time by discussing different considerations for providing or refusing to help, or offline through a set of supporting tools (e.g., reports). The game involves a virtual AI-based player and a human player, thus facilitating repeated interactions for requesting help from one another. This paper introduces the Co-Op World computer game for supporting child psychotherapy.
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